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When troubleshooting network problems it is often useful to know the comptuer's IP address and MAC address.

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Mac OS X 10.x-10.4
UNSUPPORTED
This product is no longer supported by the DoIT Help Desk. We can only provide best effort support. If we are unable to resolve your Mac OS X 10.x issue, you may be able to find help at Apple's Website. The Help Desk can assist in upgrading to a newer version of OS X 10.x, which is highly recommended for optimal support.

To find networking information on a Mac running OS X 10.4 (Tiger), navigate to the Network Preferences panel.
  1. Go to the Apple Menu, then select System Preferences.
  2. Click on 'Network' in the System Preferences panel.
  3. Under 'Show:', select the network interface that you want the IP/MAC address for. Generally, this will either be Built-In Ethernet or Airport.
  4. To find the IP address, click on the TCP/IP tab.
  5. To find the MAC address of the Ethernet card, click on the Ethernet tab.
  6. To find the MAC address of the Airport card, click on the Airport tab.

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Keywords:mac physical address ip network info troubleshooting apple networking tiger 10.4.xSuggest keywordsDoc ID:6526
Owner:Jeff W.Group:DoIT Help Desk
Created:2007-09-26 19:00 CDTUpdated:2015-10-01 09:49 CDT
Sites:DoIT Help Desk, DoIT Tech Store
Feedback:22671CommentSuggest a new document

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Accelerating graphics and much more.

Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR.

GPU-driven Compute Encoding

Moving beyond just rendering passes, Metal in iOS 13 and tvOS 13 empowers the GPU to construct its own compute commands with Indirect Compute Encoding. Now complete scenes using advanced culling and tessellation techniques can be built and scheduled with little or no CPU interaction.

Improved Raytracing Acceleration

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Metal Performance Shaders (MPS) speed raytracing operations even more by moving the bounded volume hierarchy construction to the GPU. MPS also provide new, optimized de-noising filters in an essential collection of highly-optimized compute and graphics shaders.

Metal for Pro Apps

Professional content-creation apps can take advantage of outstanding enhancements in Metal on macOS Catalina. Metal Peer Groups make it easy to rapidly share data between multiple GPUs in Mac Pro without transferring through main memory. And enhancements to CAMetalLayer give you access to the High Dynamic Range capabilities of Pro Display XDR.

Simpler GPU Families

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Developing with Metal is even easier with the dramatically simplified GPU Families. Three well-considered groupings allow you to easily target functionality that's common across all Metal-enabled GPUs, access unique capabilities of Apple-designed GPUs, and better harness supported third-party GPUs on macOS.

Metal Memory Debugger

The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal.

Metal-enabled iOS Simulator

The Simulator now uses Metal to speed up the development of iOS apps that either use Metal directly or rely on Metal-based system frameworks. This is perfect for smoothly transitioning from OpenGL ES to Metal.

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