Shoplifting Godot Mac OS

301 downloadsUpdated: November 6, 2019MIT/X Consortium License

10% OF REVENUE IS DONATED TO GODOT. Biggest marketplace for GODOT assets. Join now as a publisher. Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. Developed by Okam Studio.

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An open source, powerful, full-featured and platform-independent 3D and 2D game engine

What's new in Godot Engine 3.1.1:

  • A security issue was reported and fixed. This change does add some API to Godot in case you need to be able to deserialize Object data. Please see This PR for details. If you do not use networking in your project you should not be affected. However GDNative ABI was changed so any native plugins need to be rebuilt for 3.1.1.
  • GLES 3 support for depth textures was fixed. This was a regression in 3.1 from 3.0.x.
  • GLES 2 crash on older iOS devices was resolved.
  • OS.get_unique_id() was fixed on Android.
Read the full changelog Shoplifting

Godot Engine is an open source, cross-platform and 100% free graphical software project designed from the offset to be used for creating 2D and 3D games that work on all mainstream operating system (mobile and desktop) or on the Web.

It is a game engine that comes with a wide range of powerful features, as well as a great collection of tools that allow game developers to concentrate on making amazing games without too much hassle.

Features, lots of features

Key features include an intuitive and uncluttered graphical user interface that looks and acts the same on all supported operating systems (see the next section for details), context-sensitive tools, built-in comprehensive documentation, a code editor, support for animating 2D and 3D elements, dedicated 3D and 2D physics engines, as well as a source level debugger.

Additionally, it comes with support for importing 3D models from Blender, Maya or Max applications, supports blend shapes and skeleton deforms, includes material models, flexible shader, and offers powerful post process filters.

Despite the fact that it is oriented towards game programmers, the application can also be used by game designers, graphic designers, level designers, animators or any other type of artists.

Shoplifting Godot Mac Os Download

Create multiplatform games without reinventing the wheel

With Godot Engine, game developers will be able to become productive in a matter of hours, as well as to create multiplatform games without reinventing the wheel. The games created with Godot will work on the Android, Windows Phone and iOS mobile platforms, on the Web, on the PlayStation 3 and PlayStation Vita gaming consoles, and on the Linux, Mac OS X and Microsoft Windows computer operating systems.

Supported on Linux, Mac and Windows

Being designed from the ground up to be a cross-platform application, Godot Engine works well on all GNU/Linux distributions, as well as on the Microsoft Windows and Mac OS X operating systems. It supports both 64-bit (x86_64) and 32-bit (x86) hardware platforms.

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Godot Engine was reviewed by Marius Nestor
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Godot Mac Export

Godot Engine 3.1.1 / 3.2 Beta 1

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edited May 2019 in General Chat

Hi, I need help exporting to MacOS.
I've never used a Mac and have no interest in it, but I'm working on a game for a company and they need to know what is the minimum version of MacOS to be able to run a Godot 3.1 game.

Note: I don't know how the MacOS versioning semantics works.


TagsGodot os class :

Best Answer

  • Accepted Answer

    I found this answer from the Godot QA. It looks like MacOS 10.10 (OSX Yosemite) or newer is required. From everything I could find online, the oldest version of MacOS running Godot is version 10.10.

    I've used Godot 3.0 with a older Mac laptop that was pretty old, at least 4+ years, and it ran Godot fine. This list of Mac computers that use OpenGL from Apple shows that most every Mac from 2011+ should, in theory, be able to run OpenGL 3.3.

    I think that so long as the Mac is using a recent-ish version of MacOS and was made in sometime after 2011, it should probably be able to run Godot. I wouldn't quote me on that, but that is what I would guess.

    Hopefully this helps!

Answers

  • Btw, in the Steam page there is OS info only for Windows and Gnu/Linux:

    Windows - OS: Windows 7
    SteamOS + Linux - OS: Any distribution

  • Accepted Answer

    I found this answer from the Godot QA. It looks like MacOS 10.10 (OSX Yosemite) or newer is required. From everything I could find online, the oldest version of MacOS running Godot is version 10.10.

    I've used Godot 3.0 with a older Mac laptop that was pretty old, at least 4+ years, and it ran Godot fine. This list of Mac computers that use OpenGL from Apple shows that most every Mac from 2011+ should, in theory, be able to run OpenGL 3.3.

    I think that so long as the Mac is using a recent-ish version of MacOS and was made in sometime after 2011, it should probably be able to run Godot. I wouldn't quote me on that, but that is what I would guess.

    Hopefully this helps!

  • @tumeo said:
    This helped a lot, thank you very much!

    No problem, happy to help!