Beatitas Mac OS

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The official walkthrough that contains all the hints, tips, secrets, and solutions to Beatitas. Beatitas Introduction. This walkthrough is focused on gameplay only, including Items, Secrets, How to unlock achievements, puzzle solutions, and boss guides. This will be as Spoiler Free as possible. Keyboard Controls. Arrow Keys – Movement. English words for beatitas include happiness, blessedness, beatitude and bliss. Find more Latin words at wordhippo.com!

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The official walkthrough that contains all the hints, tips, secrets, and solutions to Beatitas.

Table of Contents

Beatitas Introduction

This walkthrough is focused on gameplay only, including Items, Secrets, How to unlock achievements, puzzle solutions, and boss guides. This will be as Spoiler Free as possible.

Controls

Keyboard Controls

  • Arrow Keys – Movement
  • Z – Action/Confirm button
  • X – Cancel/Menu button/Additional options while in combat
  • Shift – Sprint button
  • Q/W – Cycle through characters in the skills and equip menu. Q is also used in very specific situations, but is prompted.

Gamepad Controls (Reference is to an Xbox controller)

  • A – Action/Confirm button
  • B – Cancel/Additional Options while in combat
  • Y – Menu
  • X – Sprint
  • Right Joystick – Turn
  • Left Joystick/d-pad – Movement
  • LB/RB – Cycle through characters in the skills and equip menu. LB is also used in very specific situations, but is prompted.

Combat Mechanics

The battle system is a row based battle system, each row containing their own benefits.

  • Front Row – This row provides an increase to physical defense as well as physical damage. This row is ideal for absorbing physical damage.
  • Middle Row – this row provides a significant increase to Magic attack and Magic defense. Magical attacks can never miss, however they can also never crit. Healing does not receive benefits from this row.
  • Back Row – this row provides a massive increase in physical damage with no increase in defense at all. For bosses that need to have a lot of damage done quick, or even just for some quick farming, this is the ideal row for your damage dealers.

The Trials

The trials is an introductory/tutorial section that gradually increases in difficulty. The entire trials walkthrough can be viewed in the video at the bottom of this page. It’s a hard mode walkthrough that skips the story elements as much as possible in attempt to rule out spoilers, but will not always be the case.

The Max Level for this section is 15.

Trial 1 – Learning Combat

Enemies

Bat (Normal and Hard mode)

  • HP – 200
  • Attack – 10
  • Defense – 10
  • Magic Attack – 10
  • Magic Defense – 10
  • Agility – 10
  • Luck – 10
  • Drops
    • Potion (33% chance)

Walkthrough

Once equipping your new weapon by going to the menu screen, you’re tasked to take out three mobs of bats. Once taking out all three groups you will be asked to return back home.

Trial 2 – Exploration and Gear

Enemies

Slime (Normal and Hard mode)

  • HP – 300
  • Attack – 40
  • Defense – 20
  • Magic Attack – 20
  • Magic Defense – 20
  • Agility – 9
  • Luck – 10
  • Drops
    • Potion (16.5% chance)
    • Adrenaline (12.5% chance)

Walkthrough

This dungeon has several treasure chests with new pieces of equipment for some of your additional slots. Gathering the gear as quickly as you are able will significantly increase your combat abilities through this dungeon. The door can be opened right near the Boss that is standing at in the top central corridor of this map so you can save at the Rejuvenation Crystal before starting the battle.

Boss (Recommended level – 6)

  • HP – 3000
  • Attack – 75
  • Defense – 20
  • Magic Attack – 75
  • Magic Defense – 20
  • Agility – 10
  • Luck – 10
  • Drops
    • None

This boss is relatively straight forward, with two slimes in the front and the Forest Knight in the back. One Fire as long as you have acquired all the gear in the dungeon should take out a slime easily each. Then a simple widdle down of the forest knight using fire will take him out. You can use slow to give yourself some extra turns as long as you have learned it, but simple fire and heal strategy should suffice.

Trial 3 – Fighting as a Party

Enemies

Earth Slime (Normal and Hard mode)

  • HP – 800/1200
  • Attack – 100
  • Defense – 35
  • Magic Attack – 10
  • Magic Defense – 35
  • Agility – 20
  • Luck – 10
  • Drops
    • Potion (16.5% chance)
    • Adrenaline (12.5% chance)

Earth Spirit (Normal and Hard mode)

  • HP – 1000
  • Attack – 85
  • Defense – 20
  • Magic Attack – 75
  • Magic Defense – 50
  • Agility – 45
  • Luck – 10
  • Drops
    • Magic Water (25% chance)
    • Adrenaline (16.5% chance)

Earth Knight (Normal and Hard mode)

  • HP – 2000/3000
  • Attack – 135/160
  • Defense – 70
  • Magic Attack – 100
  • Magic Defense – 10
  • Agility – 35
  • Luck – 10
  • Drops
    • None

Walkthrough

You are provided a warrior and a sniper to now help you through this dungeon so you can get used to working as a party. Buckle Up on the warrior is a great skill to minimize physical damage received. Buckle Up stacks with Guard and provides massive increases to physical damage.

The Earth Spirits can cause absolutely devastating damage, however they only cast their magic if you have attacked them. Using Sweeping Strike or the attack all version of fire can lead to an almost immediate wipe of your entire party. Even in the largest groups, these Earth Spirits are practically harmless unless provoked.

Your first step should be to go to the top floor and head right. There is an Earth Knight blocking the path to two treasure chests. One containing a key, and another containing a surplus of potions, adrenalines, and magic waters.

After this, head back up the path you came from, and head to the left. There is a ladder in the bottom left section of this floor that will take you down to the basement where there is a locked door you can use the key on. Inside this corridor is a mini-boss.

Mini-Boss (Recommended level – 10)

  • HP – 3000/5000
  • Attack – 120/180
  • Defense – 60
  • Magic Attack – 10
  • Magic Defense – 10
  • Agility – 50
  • Luck – 10
  • Drops
    • Small Bomb

When an ally is in the front row, the Giant Earth Bat will hit with a Vampiric Leech attack, which does big damage, but also absorbs some health. Using Buckle Up and Guard will drastically reduce this damage when used on the warrior in the front row, potentially nullifying it. Whittle down with Magic and Snipes and this bat will be taken out in no time. The bat will drop a Small Bomb that you can then use to break open the wall in the North East corner on the main floor of the dungeon.

Once through the wall, you can go straight to the left to find a glowing spot in the corner. This is a Magazine for an upgrade to your weapon. Going up will come to the main boss of the area.

Boss (Recommended level – 12)

  • HP – 8500/11500
  • Attack – 200/250
  • Defense – 75
  • Magic Attack – 100/150
  • Magic Defense – 50
  • Agility – 60
  • Luck – 10
  • Drops
    • None

This boss fight uses physical melee attacks, and he hits hard, which means it’s a good idea you have your warrior up in the front row using guard and Buckle Up to soak up as much damage as possible. At about 50% health, the boss will use Buckle up of his own which will drastically reduce your physical damage distribution. Using Magic as well as Snipe will be the best methods of getting through as Snipe completely ignores all physical defense.

And with that, the trials are completed. Below is a quick walk through on hard mode for a visual representation of the guide.

The Cave

Entering the Cave

Max Level upgraded to 25

Before entering the cave, you will be dropped in a forest with a dirt path that leads to the right behind a tree. There’s a treasure chest containing an upgrade to your ring accessories as well as some dispel herbs.

The spiders here will likely seem extremely powerful at first, but taking out the first three groups you see will give you an upgraded fire spell, Magma, that can one shot every spider you come across going forward. Single targeting will provide best results, even in larger groups, but multi targeting on normal can still provide good results.

Enemies

Spider

  • HP – 1200/1800
  • Attack – 100/120
  • Defense – 60
  • Magic Attack – 10
  • Magic Defense – 35
  • Agility – 50
  • Luck – 10
  • Drops
    • Potion (12.5% chance)
    • Copper Ring (10% chance)
    • Dispel Herb (10% chance)
    • Silk Armor Pieces (5% chance)
    • Magazine (2% Chance)

Walkthrough

Once you’ve acquired Magma by reaching level 16, going down to the lower level by using the ladder on the top middle of the map will be much more manageable. Single targeting the spiders with Magma will be ideal, healing between battles.

The door that leads South after dropping down the ladder is blocked by a puzzle. Head to the northwest to find the switch puzzle. The goal is to have all of the switches pressed down. The hint station located in this section provides the hints as well as a solution if needed. Additionally the video at the end of this section will show the solution as well (although somewhat quickly).

Once solved, you can head down the path and go to the left. Avoiding the spiders in this section for now may be best. Keep going left until you trigger a cutscene, and a boss fight.

Mini-Boss (recommended level 18)

Giant Spider

  • HP – 15000/20000
  • Attack – 220/250
  • Defense – 60
  • Magic Attack – 10
  • Magic Defense – 45
  • Agility – 76
  • Luck – 10
  • Drops
    • Dispel Herb (10% chance)

The priority for this battle should be getting your new party member to the front row. The Giant spider hits hard, and the defense boost provided by the front row will be most beneficial. Use Magma to take out the two smaller spiders, and then just whittle down the giant spider, healing as necessary.

After the cutscene, follow the directions to open up the hidden path and go up the new ladder. Make sure to investigate the barrel and crate at the top of the ladder as there are lots of items and a full improved gear set for you. Head to the campfire at the start of the cave for a cutscene.

head back down to the lower level and go to the south east corner. There’s a ladder to climb up where you can now get through the fallen rocks that have blocked your path. Opening the door and saving is recommended as there is a new boss battle if you keep going to the north east.

Boss Battle (Recommended level 25)

Bandit 1 (Melee)

  • HP – 22000/30000
  • Attack – 180/225
  • Defense – 50
  • Magic Attack – 10
  • Magic Defense – 50
  • Agility – 75
  • Luck – 10
  • Drops
    • Adrenaline (100% chance)

Bandit 2 (Mage)

  • HP – 16000/22000
  • Attack – 50
  • Defense – 50
  • Magic Attack – 180/230
  • Magic Defense – 50
  • Agility – 75
  • Luck – 10
  • Drops
    • Adrenalline (100% chance)

Bandit 3 (Sniper)

  • HP – 14000/19500
  • Attack – 140/191
  • Defense – 50
  • Magic Attack – 10
  • Magic Defense – 50
  • Agility – 90
  • Luck – 10
  • Drops
    • Adrenaline (100% chance)

Walkthrough

Row formation for the best results will be your new party member in the back row with Lily in the middle row. Building up a little bit of TP will allow Dagger Toss to be used repeatedly for massive damage to take out the Mage as soon as possible. Casting slow on the Sniper in the back row will also decrease the Sniper’s TP generation and make it easier to throw in more Dagger Tosses.

The Sniper will use Snipe which unless your characters are at full health will likely one shot. Using slow is vital. In addition to the above, equipping Lily with the Short Story weapon will allow her to heal from all magic attacks. If you decide to go this route, putting Lily in the front row will be better as she will take more magic damage which means a larger heal, while also taking decreased physical damage from the other two.

Once the mage is down using Dagger Tosses and Magma, the rest should be easy. Continue slowing the Sniper, hitting it with Magma and Dagger Toss until dead, leaving the Melee bandit to be the last one to be finished off. If you finish off any other member besides the Mage, the Mage will revive the fallen party member to half health, which is why the Mage needs to go first.

Once complete, you’ll receive another small bomb to blast your way out of the cave on the far northern end of the top floor with the three lights. Enjoy the events that follow.

Below is a YouTube video for the complete walkthrough on hard mode.

The Boat

Once on the boat, you will be back by yourself but with some new abilities. Once exiting the starting point, climb up the wall to get a cutscene. Head down and to the right to trigger the next. The gate here can only be opened by coming up the ladder on the ground floor. To get to the ground floor, head back to the left and go into the cabin on the far left side of the main deck.

Exploring the Boat

New Max Level of 40

Once you get down into the boat, you will see crates and barrels everywhere. Be sure to explore them all. Some have switches, some have gear, and some have items. A new item, Steroids, will end up being the most useful. You may also want to switch your character to either the third or first row as you no longer have any magic abilities.

Head to the right from the save Crystal to meet a familiar face. In this section, the members of the crew will chase after you once you’re within a certain distance from them.

Enemies

Crew Member

  • HP – 20000/30000
  • Attack – 180/205
  • Defense – 60
  • Magic Attack – 30
  • Magic Defense – 45
  • Agility – 115
  • Luck – 10
  • Drops
    • Potion (20% chance)
    • Steroids (25% chance)

Crew Mage

  • HP – 15000/20000
  • Attack – 10
  • Defense – 55
  • Magic Attack – 100/140
  • Magic Defense – 60
  • Agility – 110
  • Luck – 10
  • Drops
    • Magic Water (25% chance)
    • Potion (25% chance)

Crew Lookout

  • HP – 18000/24000
  • Attack – 170/220
  • Defense – 50
  • Magic Attack – 10
  • Magic Defense – 50
  • Agility – 125
  • Luck – 10
  • Drops
    • Steoids (20% chance)
    • Potion (25% chance)
    • Assault Glove (2% chance)

Walkthrough

The first two sets of crew members will provide enough experience to get you to level 27 to learn a new skill, Jet Stream. Jet Stream will be incredibly useful for clearing out the large groups very quickly, but it requires 100 TP and can only be used from the front row. For the first group, you should start this section with 100 TP. Starting in the back row, two pummels will finish this fight. Going up you’ll find some steroids and additional potions to heal you through the second fight of 3 Crew Members. Starting off with 100 TP will let you take out two very quickly with pummel, and then the third can be taken down once a new set of TP is built.

Additionally, you can stay in the front row, and uppercut them out. You will take almost zero damage once the Crew members are out of their front row, and you’re in the front row with your defense boost. Pummel won’t be nearly as effective, but it’s a much safer route.

Once you hit 27, build up to 100 TP, and start every battle in the front row with a Jet Stream to deal massive damage to everyone. For anyone you miss, build up some TP and then pummel.

There’s a secret crate that contains an Assault Glove behind the Crew member that’s standing directly in front of 3 closed crates. Defeat this group with a jet stream and grab the Assault Glove within the middle crate to have two Assault Gloves equipped at the same time for a solid stat boost.

Around the corner of these crates and to the left (top path) there is a crate that contains 4 heavy stones. Placing these 4 heavy stones within the crates that have switches inside them will open up the gate at the end of the long hallway that leads to the first mate. Make sure to grab all the extra rings you find along the way to increase your stats as there are no new gear upgrades outside of rings for this section.

After passing through the opened gate and heading upward, if you want to avoid the first mate battle, hug the wall to the right and open the gate without being detected. Once you get close enough, the fight will begin.

Mini-Boss

First Mate

  • HP – 125000/175000
  • Attack – 140/170
  • Defense – 80
  • Magic Attack – 10
  • Magic Defense – 75
  • Agility – 130
  • Luck – 10
  • Drops
    • None

Walkthrough

Make sure you are fully stacked on TP and in the front row to start so you can pull off a Jet Stream to take out all of the adds. After that, it’s a grind against the captain. If you’re in the front row, the First Mate will uppercut you out, dealing devastating damage and hitting you out of the row. Once you complete a Jet Stream and kill the ads (or most) move to the back row to finish the fight by building up TP and pummeling to death.

Once this battle is completed, you can unlock the gate to your new ally. Once you get your new ally, your level cap increases to 50.

Head back to where you started on the boat for a cutscene, then head back down under to the ladder in the North east corner of the lower level. You’ll now be able to open this gate and save at the crystal. This section is a stealth section, so you need to make sure they don’t see you at all. The crew member in the bottom middle can be very harmful as he can end up seeing you through the gate and try to chase you. Stay on the left side of the wall as you head up and he won’t catch you. Once through the stealth section, you have the final boss fight, the Captain.

Boss Fight

The Captain

  • HP – 200000/300000
  • Attack – 280/375
  • Defense – 75
  • Magic Attack – 350/491
  • Magic Defense – 50
  • Agility – 190
  • Luck – 10
  • Drops
    • None

The Captain can be really tricky until you learn his patterns. Fighting the captain in the front row is perfectly viable, but a slightly slower strategy. If you want to fight in the front row, uppercutting him to the second will drastically decrease physical damage output and physical defense to make it much easier. Using pummel will deal a lot of damage, but pummel has a drawback where every hit you attack an enemy with, they also gain TP for that hit. The Captain has an uppercut of his own, so if you hit with a pummel instead of a jet stream, you can expect to be repeatedly uppercutted out of the first row. Use your new party member to heal and every once in a while a heavy splash for some magic damage.

A second strategy, and far more efficient, is to start the battle with Lily in the back row, and your new member in the middle. When in the back row, the Captain will prioritize using a powerful fire spell on the back row over anything else, which means Lily can deal a lot of damage being in the third row, gather TP quickly, and be healed by your new member consistently as well to stay alive. Just be sure that the Captain stays in the first row if you use this strategy as you will not be able to keep up with the damage output of Magma if the Captain is in the second row.

Once this boss is defeated, you will enter an escape sequence where you need to run back to the cabin you started in and get to the transportation rune. Time running out will simply start you back at the Captain, you will not game over.

Once you make it back, you still need to disengage your party member. Go to the computer and select disengage, but take note of the other menu option that appeared, Passcode. Once disengaged watch the cutscene, and use the Passcode to continue on.

For a visual walkthrough on hard mode, see the video below.

The Forest

Once you enter this area, you will be greeted to a cutscene, followed by another one with a new character to add to your party. Once you get your third party member, you will be ready to deal substantial damage very quickly.

New Max Level – 65

Beatitas Mac Os 11

The easiest first group of enemies to fight will be the Ki Specialists in the North West section of this map, followed by wizards in the center, and then the Brawlers in the North East.

Enemies

Brawler

  • HP – 130000/175000
  • Attack – 400/450
  • Defense – 80
  • Magic Attack – 10
  • Magic Defense – 50
  • Agility – 180
  • Luck – 10
  • Drops
    • Magic Water (20% chance)
    • Steroids (20% chance)
    • Chakra Guard (16.5% chance)
    • Assorted Spirit gear (10% each)

Wizard

  • HP – 100000/145000
  • Attack – 75
  • Defense – 10
  • Magic Attack – 200/275
  • Magic Defense – 100
  • Agility – 165
  • Luck – 10
  • Drops
    • Magic Water (20% chance)
    • Dispel Herb (20% chance)
    • Assorted Spirit gear (10% each)

Ki Specialist

  • HP – 110000/155000
  • Attack – 240/320
  • Defense – 50
  • Magic Attack – 10
  • Magic Defense – 50
  • Agility – 191
  • Luck – 10
  • Drops
    • Adrenaline (20% chance)
    • Steroids (20% chance)
    • Chakra Guard (16.5% chance)
    • Assorted Spirit gear (10% each)

Walkthrough

The Brawlers will deal some very high damage if you don’t have someone guarding in the front row. Lily or your third member are ideal, but your third member a little more as he can heal with his guard. If you want to put your third member in the front, try switching some weapons with Lily so that she can do more damage in the back row.

Ki Specialists are relatively straight forward, but don’t deal as much damage until they use their own Ki Blasts, which can hit anyone since it’s a ranged attack. They are faster than the others though so will take more turns and build up their TP quicker.

Wizards will heal each other as they get below 50% HP. Make sure you have enough TP for a quick back to back hit to take them down quickly so they don’t get a chance to heal.

This zone is a forever looping map. Go in and out of any exit/entrance repeatedly until prompted for a cutscene. Go east to continue and watch that cutscene as well until an item is dropped. It will have the characters X 9 W written on it. Each exit has a marker to show its unique exit…

Starting from the North West section and going clockwise, this is the order…

4 = 4 stones
W = W carved in a tree
9 = 9 leaves
G = Grave
P = Pink bush
X = blue flowers in an X shape
2 = 2 Violet bushes
B = Barrel

The first envelope is X, 9, W, so it would be Blue Flowers, 9 leaves, W in a carved tree. After going through the forest in that order, you will trigger a cutscene and a boss fight.

Mini-Boss

Master Wizard

  • HP – 450000/600000
  • Attack – 300/400
  • Defense – 175
  • Magic Attack – 300/400
  • Magic Defense – 175
  • Agility – 215
  • Luck – 10
  • Drops
    • Spirit Earrings (100% chance)
    • Spirit Ring (100% chance)
    • Spirit Staff (100% chance)

Walkthrough

This boss is a DPS race once knocked out of the second row, plain and simple. Once the boss gets under 50% health, it will waste a turn prompting that he needs to heal. On the next turn, he will heal. Keeping track of your damage dealt, and using Slow right as you’re about to cross the threshold can be a very solid strategy, as you may be able to get a second slow in after the heal prompt, but before the heal. The heal will be for 30% of his max HP. Keep steroids stocked, and move your third member and Lily to the third row to hit hard with Ki Blasts, poking a little bit with your second if you can. If you’ve grinded out to level 57, he will know waterfall, and this battle will be way too easy.

Once defeated, he will escape, and drop another envelope behind reading 9, P, 4. Use the above to go to the appropriate destinations.

All of the mobs here have been altered as well to have more enemies for quicker leveling up. Hitting level 57 will be key as that’s when Lily will learn Energy Wave, a powerful AOE attack, and your second will learn Waterfall, a very powerful magical spell that will make farming super easy.

After following the path, you will come across another boss fight.

Mini-Boss

Master Wizard Transformed

  • HP – 1000000/1400000
  • Attack – 500/600
  • Defense – 250
  • Magic Attack – 500/600
  • Magic Defense – 250
  • Agility – 225
  • Luck – 10
  • Drops
    • Spirit Earrings (100% chance)
    • Spirit Ring (100% chance)
    • Spirit Glove (100% chance)

Walkthrough

This boss has a few spells that can be troublesome, especially if you do not knock him out of the second row. Thunder Strike can be a one shot, and Watefall can almost wipe the entire party. Once down to half health, he will prompt saying that he’s had enough. He will then use Black Hole every single turn. It’s a 99% damage attack that cannot kill unless you get hit twice in a row without a heal. Since your second member’s waterfall cannot miss, it may be faster to have Lily do a small heal on the whole party while your second and third members take out the boss. As long as every turn you do a heal all, you are safe.

You will watch a cutscene and be given a third and final envelope that reads G, B, 2. All of the mobs have increased again, and waterfull + an Energy Wave can take out almost any group in 2 turns. If you stand at the Rejuvenation crystal and, use Energize from your second member’s spells to give TP to everyone, and then use it again to refill his mana, you can farm to level 65 in just a couple of minutes.

After following the last few directions, you will face the final boss of this section, Sensei.

Boss (Recommended level – 65)

Sensei

  • HP – 1500000/2000000
  • Attack – 700/850
  • Defense – 275
  • Magic Attack – 650
  • Magic Defense – 250
  • Agility – 250
  • Luck – 10
  • Drops
    • None
Beatitas Mac OS

Sensei has quite a few mechanics that can be difficult to overcome as there is some RNG involved. Ideally in the first phase you will want your third member in the front row to take the brunt of physical damage with your second going between damage output and healing based on whether or not Sensei has cast Reflect Magic. He’s in the front row and locked in the front row, so there’s no sense in trying to move him. His magic will not hit as hard since he’s in the front, but his second phase becomes troublesome.

Once he hits 50% HP, he will use a Mega Flare attack as well as Power Up! which generates a constant stream of TP for him to use physical attacks. He also casts a debuff that will prevent you from changing rows for a few turns, with the goal being to move everyone to the middle and cast sweeping strike on the whole party for massive damage. If you’re in the front row, he will use uppercut, which hits a lot harder than if you’re in the back row and he uses Come a Little Closer. Moving everyone to the back row, including your second member, will make these phases the safest as he has to move more members to the middle before sweeping.

Dispel herbs can be used to clear statuses as well. At around 15%, he will cast the Mega Flare again, so make sure you keep moving out of the middle row with everyone.

Once the boss is completed, you will have a cutscene and be teleported to the middle of the forest to escape. You need to go backwards the exact way that you came in, using the envelopes in reverse order. Your order will be…

2, B, G, 4, P, 9, W, 9, X

Once you escape, disengage your third member, and enjoy the dialogue.

For a video guide, please watch the below video.

Part 1

Part 2

The Fortress

After finally entering The Fortress and watching a cutscene, make sure you save as the game tells you to because just outside is a tough intro mini-boss.

New Max Level – 80

Enemies

Archer (Damage)

  • HP – 900000/1200000
  • Attack – 750/900
  • Defense – 275
  • Magic Attack – 700/800
  • Magic Defense – 250
  • Agility – 250
  • Luck – 10
  • Drops
    • Elixir (20% chance)
    • Steroids (33% chance)
    • Potent Adrenaline (20% chance)
    • Assorted Ranger Armor (10% each)
    • Assorted Ranger Weapons (3% each)

Archer (Crowd Control)

  • HP – 900000/1200000
  • Attack – 750/900
  • Defense – 275
  • Magic Attack – 800
  • Magic Defense – 250
  • Agility – 250
  • Luck – 10
  • Drops
    • Elixir (20% chance)
    • Steroids (33% chance)
    • Potent Adrenaline (20% chance)
    • Assorted Ranger Armor (10% each)
    • Assorted Ranger Weapons (3% each)

The initial fight is against the Archer (Damage). You can tell which one is which as the Damage archers will start in the third row, while the Crowd Control archers will start in the second. Important priorities should be getting them out of the third row at all costs, and into the second if possible before laying on the damage. They have an AoE that can wipe the whole party if in the third row.

After completing this mini boss, you will learn some new skills, and get some new gear immediately. You then are tasked with finding the fourth member of your party. Grab the items that are in the box, book case, and vase before heading upstairs to find her.

You’ll want to fight a couple of groups to level up and learn Tie Down and Smoke Screen for massive crowd control before finding your fourth member. She is located near the middle slightly on the left side. If you are at the North West save crystal, go down until you can take your first right. The one you want to talk to is directly on the other side of that wall to your right.

Once you talk to her, you will have a cutscene where she will then follow you, but not yet join your party. Head to the Southeast corner of this floor for a hole in the ground. Jump down the hole and you’ll fall into a hidden corner. If you keep going North in this hidden path, you’ll eventually come across a chest that’s hidden. Just keep hitting the confirm button as you walk up and you’ll eventually grab a nice set of gear and items that you can use.

Head back down and move left as you do to eventually get out into the main room. Move up to trigger a cutscene and fight a mini boss.

Mini-boss

Fourth Member

  • HP – 1500000/2000000
  • Attack – 750/900
  • Defense – 275
  • Magic Attack – 800
  • Magic Defense – 250
  • Agility – 250
  • Luck – 10
  • Drops
    • Assorted Ranger Armor (10% each)
    • Assorted Ranger Weapons (3% each)

This is a back and forth battle between Lily and the Fourth Member. Use your crowd control skills to tie her down and make sure to use Smoke Screen so that when she does get enough TP for a powerful attack it will miss. Wear her down like any other enemy on this map, and she’ll be beaten.

Once she is defeated, you will have a cutscene and she will join your party. Now’s a good time to go back upstairs and raise the level of your characters to make sure you get skills like Critical Charge on your second, and Ki Blast 2 and Power Up! on your third. Open the door using the item you got to face the Boss…

Boss (Recommended level – 80)

  • HP – 9000000/12000000
  • Attack – 900/1100
  • Defense – 250/275
  • Magic Attack – 900/1200
  • Magic Defense – 250
  • Agility – 420
  • Luck – 10
  • Drops
    • None

This boss is very fast, and does a lot of damage, but also has a lot of health. Volcano does a 2% damage ticket over time, so your first priority should be getting the burn status on the boss as soon as possible. You’ll also want to add some other crowd control using Smoke Screen and Tie Down, that you can use with both your fourth member and Lily, but be wary of the cooldown.

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Throughout the fight, your allies will be Incapacitated. They will be unable to be selected for heals, cannot be cured, but can also not be attacked. They are taken out of battle in the order of Third Member, Fourth Member, Second member. Any attack that you queue up will still be completed, even full multi hit attacks that may get cut short once the HP threshold is hit. Keep using your powerful skills, and healing everyone as much as possible. Once one is incapacitated, your Heal All abilities will end up being more effective as well since there are fewer people to heal. Once you’re down to one, you can let the burn do its job while keeping yourself alive with elixirs and heals and maintaining debuffs, or you can deal a couple extra hard hits while making sure to stay alive from the back row.

Once the fight is complete, you’ll have a cutscene, and then you’ll be prompted to escape.

Watch the below video for a walkthrough up to the escape sequence.

Fortress Escape Sequence

The escape sequence is split out into 4 parts all with their own specific criteria.

Lily – Grabbing boulders and throwing them from one rune to another.

  • After hitting confirm on the Rune, you will start charging your throw
  • You charge your throw by holding the Sprint button (Shift on keyboard, X on pad)
  • Every sound effect = one extra “grid” of distance. The grid is marked by the crates so you can keep track using the crates
  • Once you’re charged to the appropriate number of grid marks, press the Confirm button again to throw. If it lands, her barrier will go away and you can hit her switch.

Second member – Directional Puzzle

  • Once you read the sheet, it will start making a buzzing sound. If you are holding down the proper direction, it will make a ringing sound for success.
  • Every second is when you need to be holding the next direction.
  • If you make an error and hear a buzzing sound, you need to start from the beginning.
  • The four solutions are as follows
    • Up, Down, Left, Right
    • Right, Up, Right, Down, Left, Right
    • Down, Left, Up, Down, Right, Down, Up, Up
    • Down, Left, Left, Up, Right, Right, Up, Left, Down, Right

Third Member – Rock Movement

  • When you grab a rock, you will go based on the direction you are currently facing.
    • If you are facing down, you will move to the top of the rock. Right you will move to the left of the rock, etc.
    • Be careful what direction you are facing when you interact with the rock, as it can move you to a spot inside the barriers. Press Q/LB and select “I’m Stuck!” to be moved to safety if this happens.
  • Move the rocks to the switches to activate them.
  • Confirm button will grab the rock, the Sprint button will release the rock.
  • You can only push the rock parallel to the direction you are facing.

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Fourth member – Arrow Barrage

  • Sprint fast and avoid the arrows.
  • For the second group, start at the front, and when you start sprinting move to the back of the row for a little more give

You need to switch between all of the members to remove the proper barriers and pursue through. Below is a video of the escape sequence to reference. Once you complete the escape, you will have a lot of dialogue to catch you up before the next section.

The Murder Game

In order to access this area, you need to enter in a passcode based on what you find in the fourth members house. Go to the item you received in the Key Items section, and enter in the two unique values that are pertained to that item. The passcode is a two parter.

Once opened, you will trigger a cutscene and go into a new zone to participate in the murder game.

The murder game is an escape room-esque experience where you need to gather items and clues in order to enter passcodes into the panels. Just like an escape room, you need to explore everything, hold on to clues and potentially use them later in the puzzle. Below is the sequence of events to follow to solve the puzzle.

  • Grab the torn yellow sheet underneath the blanket in the first room
  • Grab the torn yellow sheet from the middle bookshelf in the library section
  • Change to your second member to grab the power supply from the computer in the library
  • Change to your fourth member to hit the simple on off switch and run to the door that opens following the pipe path
  • Change to your second member and put the power cord into the computer in this room
  • Examine the desk drawers that the computer is on for a Key to locker 3
  • Examine the Cabinet in the corner of this room for a torn blue sheet
  • Open the locker with a 3 on it to receive a deck of cards and another torn blue sheet
  • Use the blue sheet to reveal the code needed for the blue vending machine
  • Enter in the code into the blue vending machine to receive a Key to locker number 2
  • Open locker number 2 to receive another torn yellow sheet, a 2020 calendar, and a black light
  • Use one of the torn yellow sheets to combine it and reveal the code for the yellow vending machine to receive a revolver
  • Grab the bullets in the printing room from the book that is closed
  • Use the bullets or the revolver to load the revolver
  • Stand on the blue switch and change to Lily. Press the button and use the revolver
  • Grab the diary that has dropped, taking note of the item description that contains the user ID, and use it to read a poem to get the password
  • Change to your second member, and enter the user ID and password into the computer system to be able to access the ability to dim the lights
  • After dimming the lights, go to the empty room and examine the wall closely to reveal something.
  • Using the conversion chart, enter the time into the clock in the bottom right of the map giving you a key.
  • Open locker 1 and receive a Jar of Jelly Beans, as well as a USB flash drive.
  • Use the Jar of Jelly Beans to count how many are inside.
  • Go into the computer room and switch to your second member to insert the USB flash drive and print a picture
  • Grab the picture and go to the item menu to view it
  • Switch to your third member to move the dressers around to place them exactly how they are seen within the picture
  • Go to the east to a newly opened corridor with a computer and a note. The note is stating to do a math equation of the contents of what’s in the 3 lockers, doing 3 + 1 X 2. Using order of operations, you get 54 + 197 X 366, or 54 + 72102, or 72156.
  • Using any character, you can enter this passcode into the laptop to reveal the final passcode
  • Enter this passcode into the final terminal at the bottom middle of the map to complete the room (This final code will change on every playthrough)

Once you complete this room, everyone will be boosted to level 100, you will receive all sorts of equipment and skills, and watch another cutscene.

For the full visual walkthrough, please see the video below.

Final Boss

The final boss of this game is broken out into four phases, one of each version that you fought so far. Now that you are at this point, you should’ve gotten an abundance of Beatitas gear. Keep the following in mind.

  • Just using the optimize button in the equip section will not necessarily optimize you for this fight. You will be significantly handicapped as far as damage, and the boss as a lot of HP.
  • Accessories will be the major difference between being tanky and being damage focused, with Earrings providing boosts to health and sustainability, and Rings providing boosts to damage.
  • There are different Beatitas armor pieces as well that can provide bonuses to different stats to consider.
  • Lily can equip both the Beatitas Gauntlet and Bow. She can still use all of the skills regardless of the combination of weaponry. The Bow will provide a boost to Critical Chance, while the Gauntlet will provide a boost to damage.

Additionally, make sure before entering the final room that you check the three crates in the right room with the mainframes in it. You will get a surplus of items to help you with your fight.

Between each phase, the boss will cleanse himself of all status ailments, and move to the front row. If the HP threshold to switch phases is hit during a multi hit attack, the phase shift will occur, and then the subsequent damage will be applied to the next phase of the boss.

Final Boss Phase 1

  • HP – 40,000,000 (Normal Mode shift after 65% damage dealt, Hard mode shift after 85%)
  • Attack – 2000/3000
  • Defense – 275
  • Magic Attack – 2000/3000
  • Magic Defense – 50
  • Agility – 490
  • Luck – 10
  • Drops
    • None

The first phase is best to have the standard layout of Lily in the back row with the fourth member, second member in the middle, and third member in the front to take the damage. The first phase is mostly melee attacks, so an AoE wipe is not going to happen. He also doesn’t have any magic at his disposal, which means that Smoke Screen will make almost everything miss every time. Put on the burn debuff for that 2% tick to really speed up the battle, with critical charged sucker punches and Triple Piercing Shots for max damage.

Final Boss Phase 2

  • HP – 46,000,000 (Normal Mode shift after 65% damage dealt, Hard mode shift after 85%)
  • Attack – 2300/3300
  • Defense – 275
  • Magic Attack – 1400/1900
  • Magic Defense – 50
  • Agility – 500
  • Luck – 10
  • Drops
    • None

The second phase mimics that of the Captain, but this time much more devastating. Previously, it was sustainable to stay in the third row and heal through the Magma. this time he uses Triple Magma that randomly attacks any 3 targets for massive damage. Staying out of the third row will change his attack patterns to purely physical, leaving smoke screen to be much more effective, and being a very similar experience to Phase 1, but slightly longer.

Final Boss Phase 3

  • HP – 50,000,000 (Normal Mode shift after 65% damage dealt, Hard mode shift after 85%)
  • Attack – 2500/3500
  • Defense – 275
  • Magic Attack – 2500/3500
  • Magic Defense – 50
  • Agility – 550
  • Luck – 10
  • Drops
    • None

The third phase mimics that of the Sensei, with one small change to its row locking mechanic and phase. This phase will deal massive magic damage with Thunder Strike that will most often one shot your most front party member. Potent Adrenalines and revives will quickly bring them back into the fight, but since it’s a magic attack, it will never miss even if you use smoke screen. Tie down coupled with slow is your best bet for the longest survival. At 50% damage dealt in this phase, he will use the mega flare and attempt to move everyone to the middle while having the row skill sealed. Unlike the Sensei, however, this state is temporary, and he will revert back to using magic until enough damage is dealt to phase to the final phase.

Final Boss Phase 4

  • HP – 30,000,000
  • Attack – 2600/3500
  • Defense – 275
  • Magic Attack – 1400/2100
  • Magic Defense – 50
  • Agility – 600
  • Luck – 10
  • Drops
    • Assorted Ranger Gear for some reason

The fourth and final phase is, as you guessed, the same is the version in the fortress, however focuses more on physical attacks than Volcano. Still uses Volcano a lot, but keeping smoke screen up and active, or at the very least Cripple with your second member, is crucial to surviving this phase. With a properly geared fourth member for pure damage, one Triple Piercing Shot will do about 12,000,000 damage, and a DPS geared Lily’s sucker punch will also do about 12,000,000 damage. Saving a crit charged sucker punch for after everyone is incapacitated will mean victory. Additionally, you can have the short story that you received from the beginning of the game equipped to prevent Volcano from dealing Lily a fatal blow at any time, meaning you only need to focus on the physical damage that this phase can deal. A significant decrease in Damage will be given, but at least you’ll be safer.

Once this boss is complete, you will have one final cutscene before the game ends.

For a full version of this fight on hardmode, including the gear setup, watch the video below.